This study examined how personality influences consumer behavior of electronic game players. Participants ( N = 479) were respectively placed into four groups called microtransaction group (if they had made any in-game microtransactions. n = 192). free-game group (if they had only played entirely free games. https://www.bekindtopets.com/super-save-Vetscan-Flex-4-Rapid-Test-25-ct-super-buy/
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